The basic idea behind serious games is as plausible as it is interesting: In didactically sensible game scenarios, many things can be experienced and practised that purely theoretical knowledge transfer – lectures or printed material – cannot achieve. At the same time, fun is not neglected.
Example of the use of LEGO® Serious Play®: Recruiting – Accessment Centre, Self-organisation, Goal setting and personality development, Change as an opportunity – Dealing with change, Agile Leadership
Example of the use of Metalog® tools: Recruiting – Accessment Center, Communication, Teambuilding, Intercultural Communication, Competence Development for Managers
Knowledge transfer with LEGO® Serious Play®, Metalog® business games and Serious Games®.
395 € / On site
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